Nvidia's monstrous GeForce GTX 1080 and GTX 1070 kick more ass than a Titan X - wrightancle1995
Austin, Texas— "This is the… largest chip project endeavor in the history of humanity, with a budget of various 1E+12 dollars," Nvidia CEO Jen-Hsun Huang said proudly onstage, a smile on his face. "I'm pretty convinced you rump go up to Mars [for that budget]." And the result? Nvidia says its original GeForce GTX 1080 is far quicker than the Titan X, the fastest single-GPU graphics card in the world today—and equal faster than two GTX 980s in SLI.
And with that "irresponsible level of performance," the next-generation graphics card wars are officially on. Calorific damn.
That rather performance and efficiency drives plate the in writing glories enabled by the long-hoped-for leap to 16-micromillimetr process applied science in GPU transistors. After four long years of beingness stuck on the 28nm transistor process node, both of the big graphical powerhouses in PC gambling are finally transitioning to GPU architectures with smaller transistors—Nvidia with the Pascal GPU in the GTX 1080 and GTX 1070, and AMD with Polaris, which is built on a 14nm process. These advances should bring greater power efficiency and performance to both vendors' graphics cards.
AMD's early Polesta demos showed off its power-efficiency advantages—like runningStar Wars Front at 1080p at just 86 watts of full system power, compared to 140 watts on an otherwise identical organization running Nvidia's GTX 950. Team Green opted to come away with the mammoth guns blazing. Again: The GeForce GTX 1080 will be faster than two GTX 980s in SLI, according to Huang. And the GTX 1070 will out-punch a Behemoth X for roughly a third of the Titan X's damage. (It's important to note, however, that Nvidia didn't reveal the resolutions these benchmarks were run.)
Hot. Damn.
The GeForce GTX 1080 is Nvidia's first consumer graphics cards built around the 16-nanometer manufacturing process—a technological leap bolstered past the addition of FinFET technology as first revealed in the monstrous Nikola Tesla P100 in Apr.
Unequal the Tesla P100, the GeForce GTX 1080 skips the revolutionary high-bandwidth retentiveness first revealed in AMD's Fury lineup. Or else, it features 8GB of Micrometer's new GDDR5X technology—essentially a Sir Thomas More advanced version of the GDDR5 memory utilised in art cards for years now—clocked at a humongous 10Gbps. In front you shake your head in letdown, the first-gen HBM lendable today is specific to 4GB in capacity, and second-gen HBM2 (and its higher capacities) ISN't expected to dry land until the beginning of 2017. Even AMD's succeeding HBM-equipped artwork cards won't launch until 2017.
Huang didn't reveal many technical details, but Epic's Tim Sweeney took the stage to move a demo of the studio's upcoming MOBA Nonesuch. At the end of the demo, Huang called for a overlayer of the system's specifications to be pulled up. The GeForce GTX 1080 was clocked at a whopping 2,114MHz—one of the highest GPU clock speeds ever recorded, Huang said—yet it remained an arctic-cool 67 degrees Celsius. "Its overclockability is just implausible," Huang boasted.
Hot. Damn.
Evening better: Nvidia's new cards are coming before long and South Korean won't break the bank, especially when you equivalence their performance to the GTX 900-series. The GTX 1080 wish cost $600, operating room $700 for an Nvidia designed edition, on English hawthorn 27. The GTX 1070, meantime, will price $380—or $450 for an Nvidia version—on June 10. Both feature a redesigned mainsheet that for the most part mimics the same tasteful stylings of the GTX 700-serial and 900-serial publication reference card game, merely with a much more angular, rapacious look that brings the chunky polygons of early 3D video games to mind.
And so what are you improbable to suffice with all that firepower, likewise play games wonderfully?
Nvidia showcased a fancy new technology called "simultaneous multi-projection" that puts Pascal's oomph to good work. Simultaneous multi-ejection improves how game looks connected multiple displays, while also importantly boosting your courageous's frame rate. Traditionally, when you're exploitation a multi-display setup, the GPU still projects a flat image across all three screens, which creates distortion in the image. Think back of collapsable a wallpaper with a picture on it—rather than looking for at a straight delineate across it, it looks like two slightly bent lines. Coincidental multi-projection dynamically adjusts the image to look natural across your screens, so those straight lines appear consecutive yet again.
It sounds silly, only it could possibly ready a problem point in PC gambling—and information technology works crossways a whopping 16 "viewpoints," equal they traditional displays or VR eyepieces. To create the experience, Nvidia's GPUs pre-distort the image in a manner similar to Nvidia VRWorks' multi-resolution shading, and only renders the central field you're look fully resolution. That lets the system make over higher framerates aside focusing on what's important—in one demo, the frame rate jumped from roughly 60fps to 96fps with synchronic multi-projection enabled.
I talked with developers from Chromatic, World Health Organization were showcasing cooccurring multi-projection in Myst spiritual successorObduction. They've determined capable a 30-percent leap in figure rates in their game with the technology enabled. Even happening a respective display, the distortions on the edges of the screen have to be searched for to be noticed.
But that wasn't all.
Huang also revealed some snazzy new software tricks, starting with Ansel, which Huang touted as the "world's first in-game 3D tv camera system" while mocking the traditional method of pressing Mark screen or F12 in Steam to capture your gaming glories. Ansel—which Huang says was elysian by digital game artists like Duncan "Dead End Thrills" Harris—is an SDK that plugs into games and is assembled directly into Nvidia's drivers.
Ansel lets you do utmost Sir Thomas More than simply capture a still image of a scene. The SDK supports free-floating cameras, assorted vignettes and filters, and support for custom resolutions upfield to 32 times high than standard monitors. In a demo, resolutions up to 61,000 pixels wide were shown—and perhaps most interestingly, 360-degree image support, which lets you search wrap-around scenes you captured in a VR headset like HTC Vive or even a Google Unlifelike headset.
Look for abide for Ansel to land in games like Witcher 3, Lawbreakers, Paragon, and The Division at approximately point in the subsequent. Information technology's kind of a bummer that (it appears) developers have to expressly build support into their games for the applied science, but what a assuredness, exciting technology it is.
Nvidia also revealed "VRWorks Audio," a new addition to the Gameworks/VRWorks toolset that uses busy software tricks to deliver true positional audio in virtual reality games. We won't get into the details, but it should make VR games even more immersive—and you can try it yourself in a new VR app coming dead dubbed Nvidia Funhouse, which is essentially a series of carnival games that showcase Nvidia's VRWorks technology.
All impressive stuff so. Information technology's your move, AMD—I suspect we'll hear more about Polesta-based graphics card game sooner than tardive.
Editor's note: This article was updated with extra details.
Source: https://www.pcworld.com/article/414767/nvidias-monstrous-new-geforce-gtx-1080-and-1070-kick-more-ass-than-a-titan-x.html
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